I got a problem with the UIStroke on one of my CanvasGroup component.
Here, the files structure:
The broken UIStroke is the underlined one in the “Charge” CanvasGroup
In Studio:
It looks fine
In game:
The UIStroke isn’t fully rendered
A quick fix I have found is to rotate the CanvasGroup [Charge]. It works even with .01 degree rotation.
In game :
My Specs:
I got a MSI Laptop (GF63 12VF) with:
Windows 11
16Gb Ram
RTX 4060 Laptop GPU
12th Gen Intel(R) Core™ i7-12650H 2.30 GHz
Thank you,
winpo1
Expected behavior
A stroke that get rendered correctly