Problem with the rendering of a UIStroke on a CanvasGroup

I got a problem with the UIStroke on one of my CanvasGroup component.

Here, the files structure:
image
The broken UIStroke is the underlined one in the “Charge” CanvasGroup

In Studio:
image
It looks fine

In game:
image
The UIStroke isn’t fully rendered

A quick fix I have found is to rotate the CanvasGroup [Charge]. It works even with .01 degree rotation.
In game :
image

My Specs:
I got a MSI Laptop (GF63 12VF) with:
Windows 11
16Gb Ram
RTX 4060 Laptop GPU
12th Gen Intel(R) Core™ i7-12650H 2.30 GHz

Thank you,
winpo1

Expected behavior

A stroke that get rendered correctly

This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

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