Hello, I meet here a big trouble ;
Now, I have a tool in starterpack that works. However, I don’t want the tool to be in the starter pack. I want a giver with it and I decided to put the thing into serverStorage, as I tried with Lighting. The tool is in, the giver works.
But the tool doesn’t, after the giver copies the tool in the inventory ; I mean by that, that you can equip the tool, but the script inside doesn’t seem to trigger. I have no idea of what is the problem with that. Here is the script of the tool, a local script ;
Here is the code,
local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local h = char:WaitForChild("Humanoid")
local binocular = script.Parent.Zeiss
local Camera = workspace.Camera
Binocular = script.Parent:WaitForChild("BinocularGUis")
local DefaultFov = workspace.Camera.FieldOfView
local tempdis = game.Players.LocalPlayer.CameraMaxZoomDistance
-- Animations ; --------------------------------------
local anim1 = h:LoadAnimation(script.Parent:WaitForChild("A1"))
local anim2 = h:LoadAnimation(script.Parent:WaitForChild("A2"))
local anim3 = h:LoadAnimation(script.Parent:WaitForChild("A3"))
local anim4 = h:LoadAnimation(script.Parent:WaitForChild("A4"))
local anim6 = h:LoadAnimation(script.Parent:WaitForChild("A6"))
------------------------------------------------------
local state = true
local tool = script.Parent
tool.Equipped:Connect(function()
binocular.Transparency = 1
anim6:Play()
wait(1.24)
anim6:Stop()
binocular.Transparency = 0
anim1:Play()
if Binocular.Parent == player.PlayerGui then
print("Hey!")
else
Binocular.Parent = player.PlayerGui
end
end)
tool.Activated:Connect(function()
if state == true then
anim1:Stop()
anim2:Play()
wait(0.18)
anim2:Stop()
anim3:Play()
player.Character.Humanoid.CameraOffset = Vector3.new(0,0,-3)
game.Players.LocalPlayer.CameraMaxZoomDistance = 0
local Gui = script.Parent.binreticle:Clone()
Gui.Parent = player.PlayerGui.BinocularGUis
Camera.FieldOfView = 10
state = false
else
anim3:Stop()
anim4:Play()
wait(0.18)
anim4:Stop()
anim1:Play()
player.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
game.Players.LocalPlayer.CameraMaxZoomDistance = tempdis
Camera.FieldOfView = DefaultFov
if player.PlayerGui.BinocularGUis:FindFirstChild("binreticle") then
for i,v in pairs(player.PlayerGui.BinocularGUis:GetChildren()) do
v:Destroy()
end
end
state = true
end
end)
tool.Unequipped:Connect(function()
anim1:Stop()
anim2:Stop()
anim3:Stop()
anim4:Stop()
anim6:Stop()
player.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
game.Players.LocalPlayer.CameraMaxZoomDistance = tempdis
Camera.FieldOfView = DefaultFov
if player.PlayerGui.BinocularGUis:FindFirstChild("binreticle") then
for i,v in pairs(player.PlayerGui.BinocularGUis:GetChildren()) do
v:Destroy()
end
end
state = true
end)
I maybe need to give you that thing as well, that is my folder configuration into the tool. It may change if the trouble comes from there.
And the giver. The giver actually works. The problem is with the tool itself.
local tool = game.ServerStorage:WaitForChild("Zeiss binoculars")
script.Parent.ClickDetector.MouseClick:Connect(function(player)
if player then
local give = tool:Clone()
give.Parent = player.Backpack
end
end)
Thanks for helping.