Problem with the Valkyrie in Blender

When I try to import the Valkyrie Helm in Blender it appears glitchy. I want to make it look normal just like in this example:

image

How it appears in Blender:

I tried deleting the alpha node, changing blending modes, extruding, assigning a new material. Nothing of that worked.

I would like a quick reply (if possible) since it’s a commission, thank you.

I’m a bit confused as to what the issue is here? I noticed you made a render of it, but is the issue the blue light, or the way the shards(?) look? If you could be more specific, that would help.

The shards of the Valkyrie. Sorry if I didn’t point it out, I forgot.

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Have you tried recalculating the normals? You can do this by selecting the mesh and going into Edit Mode and clicking Mesh > Normals > Recalculate Outside. The mesh needs to be fully selected in Edit Mode (Ctrl + A) before doing so, otherwise it won’t work.

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It changed it a bit, but it’s almost the same.

EDIT: I tried to select everything and doing Mesh > Normals > Reset Vectors, and it worked. Thank you for your time though.

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