Hello, So I have been working on my upcoming game and I have run into a problem with the track PlacementScript.
In the track it has 2 main parts the “ConnectorPart” and the “JointPart”
Whats meant to happen is that when you place a track it will move the building part to the new track joint part and so on but for some reason it will only let me place one track.
I have tried many ways to fix this but I just can’t seem to.
Here is my script.
local TrackPlacementEvent = game.ReplicatedStorage:WaitForChild("TrackPlacementEvent") local TrackFolder = game.ReplicatedStorage:WaitForChild("Tracks") local BuildingPoint = game.Workspace:WaitForChild("SpawnTrack").JointPart local NewBuildingPoint = false local player = game.Players.LocalPlayer local mouse = player:GetMouse() local TrackFrames = script.Parent.Parent.PlacementTracksFrame local PlacingObject = false local CanPlaceTrack = true for i, TrackButtons in pairs(TrackFrames:GetChildren()) do if TrackButtons:IsA("Frame") then TrackButtons.BuildTrackButton.MouseButton1Click:Connect(function() print(TrackButtons.Name) if not PlacingObject then if CanPlaceTrack == true then local PreviewTrack = TrackFolder:FindFirstChild(TrackButtons.Name):Clone() PreviewTrack.Parent = workspace local newBuildingPoint = PreviewTrack.JointPart if NewBuildingPoint == false then PreviewTrack:SetPrimaryPartCFrame(BuildingPoint.CFrame) else PreviewTrack:SetPrimaryPartCFrame(newBuildingPoint.CFrame) end NewBuildingPoint = true print(NewBuildingPoint) end end end) end end
If you would like anymore information or screenshots feel free to ask