You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear! - Remove facial animation, remove neck-to-head connections
What is the issue? Include screenshots / videos if possible! - I can’t remove facial animation, neck-to-head connections
What solutions have you tried so far? Did you look for solutions on the Developer Hub? - I spent 2 days continuously trying to solve this problem but there was no solution anywhere…
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
So firstly, when I click avatar setup, after the setup the head and the neck are connected in the character…
I tried to paint all the weight red in the blender also, no success, tried to remove facial bones, it didn’t even help. I also redid everything 50 times by using YouTube vid tutorials - nothing.
I will be very glad and grateful for your help I’m already tired:pray:
for the weight paints nor working properly, have you tried to normalize your weights?
as for the faces, have you tried putting a dynamic head inside of the static one?
and for the head to neck connections, that’s probably got something to do with your rig’s setup and or the origins of the head, do you have the head rigged to a body?
Also could you link the tutorials you referenced/followed?
Try to create a neck in blender, set the attachments, and the cage to fit properly.
DO NOT remove any face bones, instead:
go to edit mode-> go to the vertex groups → click a facial bone name vertex group → click select → click remove, and do that process to all facial bones.
oh so sorry i didn’t notice the eyes animation in the y2k moe anime head,
but just look at the difference here (another head)
I want a head without a neck, without that type of head to neck connection, and for the face itself not to move like in my video, just a basic head with a decal and without any cheek movement.
1 is r15 the other one is rthro. Try to sculpt the top of your upperbody(the neck place) to be slightly lower or move the head geometry higher by going to edit-> select all vertecies and move them slightly up