It should help you scale things properly in your UI with the use of UIAspectRatioConatraint. Also, make sure that you are not using pixels as your size and offset, as they can change your UI size depending on the device.
Nothing is in offset as i used that plugin to scale everything, also where should i put the UIAspectRatioConatraint? The main frame of the gui or in every object of the gui?
I believe you put the constraint in the main frame of the UI, but I could be wrong. I don’t think you need to put it in all of the individual components of the frame.
UI Aspect ratio constraint tries to maintain the ratio regardless of screen size, relative to one of 2 axis. By default i believe it tries to maintain 1 to 1 ratio, meaning it will create a square. In this case, you will need to make it relative to x axis and set ratio to your ideal ui’s size Y divided by size X.
Hmm, have you tried increasing the size of the gui, rather than the offset? Also is that dialog editor a plugin you created or something you got from the library, maybe I could help you more.