I recently gave the Animation Editor a try since I’m trying to make animations for a game that I’m working on. After multiple tests I designed this animation:
The animation was made in a simple R6 Blocky Rig with the animation’s Priority set to “Movement”.
My next step was to add the animation, which I did by using a normal player’s “Animate” LocalScript that I pasted inside of the StarterCharacterScripts.
(NOTE: The game does have a specific StarterCharacter. I’m not sure if this could be part of the issue but I’m pointing it out either way.)
The real issue came when I tested the game and saw the animation working. The Torso doesn’t seem to move at all when I walk, even though I animated multiple frames from the animation using the rig’s torso.
I’ve tried changing the Priority, anchoring/unanchoring certain parts, partially starting over and more, but nothing seems to solve this issue. Has anyone else experienced this issue and is willing to give me some help?