I’m trying to position an NPC to a part’s position + an offset, but they always end up in the ground for some reason, no matter how much Y offset I add.
Code:
local char = self.Character
local hrp = char.HumanoidRootPart
local hum: Humanoid = char.Humanoid
local building = self.Building
local heistFolder = building.Heist
local enterZone = heistFolder.EnterZone
print(enterZone.Position)
hrp.Position = enterZone.Position + self.SpawnOffset --Currently adds 3 studs to the Y, but the position literally doesn't change even if I change it to 30 studs