I’ve been working on UI and I have been trying to design it in a way that is suitable for all game platforms (i.e. mobile, pc, console).
The current problem I am running into is that it’s difficult to make this UI fit for all platforms. I’ve looked at numerous ways of doing this and I am almost positive I am doing something wrong. I’ve tried using the AutoScale Lite plugin, but when using this to one of the main pieces, it scales it far too small. I haven’t bothered going through and using it for its descendants given this.
I have considered using scale for both size and position, however, I would need to use a lot of UISizeConstraints, and it looks like the UI would also turn out to be pretty small.
Here’s what the UI looks like on a larger display:
Here is what the same interface looks like on an iPhone 4S after using AutoScale Lite (480x320 Display):
Again, I haven’t bothered to go through and individually apply anything to the descendants of the main UI, but it’s fairly clear it will not be an ideal solution given everything would need to be extremely small. The size of one category button is already larger in width.
I am not great at working with UI, I am mediocre at best. My strong suit is programming. If anyone has any solutions or can point me in the right direction, I would appreciate it.