You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to change the player model to a custom one via script while keeping the StarterCharacterScripts active. -
What is the issue? Include screenshots / videos if possible!
Player dissolves into nothingness after changing the character
with script 1 below
OR
with script 2 below -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Ive tried this :
local function CheckXp (XP,plr,Stamina)
if XP.Value >= 100 and not gotLevel2 then
gotLevel2 = true
print("upgraded to lvl 2")
local NewChar = Fish.Level_2.Jellyfish.Model:Clone()
NewChar.Parent = workspace
NewChar.Name = plr.Name
plr.Character = NewChar
elseif XP.Value >= 500 and not gotLevel3 then
gotLevel3 = true
print("upgraded to lvl 3")
elseif XP.Value >= 1500 and not gotLevel4 then
gotLevel4 = true
print("upgraded to lvl 4")
elseif XP.Value >= 5000 and not gotLevel5 then
gotLevel5 = true
print("upgraded to lvl 5")
end
end
and
local function CheckXp (XP,plr,Stamina)
if XP.Value >= 100 and not gotLevel2 then
gotLevel2 = true
print("upgraded to lvl 2")
local NewChar = Fish.Level_2.Jellyfish.Model:Clone()
game:GetService("StarterPlayer"):FindFirstChild("StarterCharacter"):Destroy()
NewChar.Parent = game:GetService("StarterPlayer")
NewChar.Name = "StarterPlayer"
plr:LoadCharacter()
elseif XP.Value >= 500 and not gotLevel3 then
gotLevel3 = true
print("upgraded to lvl 3")
elseif XP.Value >= 1500 and not gotLevel4 then
gotLevel4 = true
print("upgraded to lvl 4")
elseif XP.Value >= 5000 and not gotLevel5 then
gotLevel5 = true
print("upgraded to lvl 5")
end
end