Hello, I am having this problem that is making me lose my marbles, the problem in question is I want the to make it so everytime the player presses a button it creates a part towards where the humanoidrootpart is looking at with an offset, that part is for apply the cframe to the camera directly althought the part is not needed later on its needed to see where the camera is looking.
local ObjectSpace = HumanoidRootPart.CFrame:ToObjectSpace(HumanoidRootPart.CFrame) local Position = CFrame.new((ObjectSpace.LookVector * 1) + Vector3.new(-4.5,2,-2)) * CFrame.Angles(0, math.rad(-135),0) print(ObjectSpace) -- Debugging. local Part = Instance.new("Part") Part.Parent = workspace Part.Size = Vector3.one Part.Anchored = true Part.CFrame = Position:ToWorldSpace(HumanoidRootPart.CFrame) Part.Name = "CameraPos" --Prevent player from moving. HumanoidRootPart.Anchored = true -- Changing camera mode, to lock it in place. Camera.CameraType = Enum.CameraType.Scriptable Camera.CFrame = Position:ToWorldSpace(HumanoidRootPart.CFrame)
when player spawns and presses the button it creates the part, BUT if i move from the spawn POSITIONING GOES BALISTIC, causing this:
HumanoidRootPart Goes ballistic:
not including camera because you can see that its not close to the character at all, I can’t wrap this around my head.