doesn’t work
all of the variables instead of the equipped doesn’t change
uis.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 and CommonVariables.equipped ~= false then
if not CommonVariables.firing and not CommonVariables.reloading and not CommonVariables.aiming then
CommonVariables.aiming = true
humanoid.WalkSpeed = 9
else
-- print("InputBegan blocked: firing =", CommonVariables.firing, "reloading =", CommonVariables.reloading, "aiming =", CommonVariables.aiming)
end
else
--print("InputBegan condition failed: MouseButton2 =", (input.UserInputType == Enum.UserInputType.MouseButton2), "equipped =", CommonVariables.equipped)
end
end)
uis.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 and CommonVariables.equipped ~= false then
if not CommonVariables.firing and not CommonVariables.reloading and CommonVariables.aiming then
CommonVariables.aiming = false
humanoid.WalkSpeed = 12
else
-- print("InputEnded blocked: firing =", CommonVariables.firing, "reloading =", CommonVariables.reloading, "aiming =", CommonVariables.aiming)
end
else
-- print("InputEnded condition failed: MouseButton2 =", (input.UserInputType == Enum.UserInputType.MouseButton2), "equipped =", CommonVariables.equipped)
end
end)