But then the character is flying. It doesn’t look good. And it only works if i put it at 2 studs,but the character is 4x4x4 studs, so that doesn’t work eigther.
You should still be fine with no character collisions as long as you have a HumanoidRootPart. And, as long as your part’s CanTouch is true, you can detect touch events.
Uhh, i don’t really understand what you mean.what do you mean with your part’s? could you instead make a list of parts that i should use and how they look.
Your character should have a HumanoidRootPart and the 4x4x4 part you made. Weld them. Set the character model’s PrimaryPart to the HumanoidRootPart.
The 4x4x4 part’s CanCollide must be false. Its Humanoid should have a HipHeight of half of your part’s size on the Y axis (or in other words, half of its height).