So I’m making a skill tree and how I have it right now is that the player’s skill tree data (a table) saves every time a new move is bought. So if a player buys a move within the 6 second cooldown on the datastore save it doesn’t work.
This is really annoying because I didn’t know at the time that DataStoreService had a sort of “cooldown.” I spent hours basing everything off a saving script that saves when the move is bought.
A good practice for datastores is have it save every X seconds (I have it be 30) then also have it save when the player leaves as mentioned in the reply above mine.