Ah, it’s me again! A builder who scripts!
(im still learning ok)
Okay so, I wanted to make a team for my friends and me only.
Can anyone explain why this code does not work?
local player = game.Players.LocalPlayer
local council = game.Teams.Councillor
local review = game.Teams.Reviewers
local creatorID = 112804226
if player.UserId == creatorID or player:IsFriendsWith(creatorID) then
player.Team = council
else
player.Team = review
end
If you have a solution, leave a reply if you think you can fix this code because as I mentioned. I am a builder who scripts. But I did make some working scripts like removing player collision.
game.Players.PlayerAdded:Connect(function(player)
if player.UserId == creatorID or player:IsFriendsWith(creatorID) then
player.Team = council
else
player.Team = review
end
end)
If you set a player’s team on the client, it won’t work because stuffs that is done on the client is not replicated to the server. So like @TheLegendaryDragon99 said, do a Players.PlayerAdded event in a normal script.