Hey, so I’ve been having trouble with exporting a rigged model from blender into Roblox Studio as an fbx.
Whenever I set parent to bone and import it into Roblox Studio through Avatar Importer>Custom, it comes out all funky
If I set parent to “with automatic weights” and import it into studio it looks fine however it’s not as accurate as setting parent to bone. How can I import the model into Roblox Studio as an fbx without it looking crazy. Any advice is appreciated, thanks!
The armatures aren’t even exporting to studio, anyone know why. Yes, I made sure the armatures were selected when exporting. And as you can see in the picture the model looks hella weird and is nothing like it does in blender.