Problems With Importing Rigged Model From Blender

Hey, so I’ve been having trouble with exporting a rigged model from blender into Roblox Studio as an fbx.
Whenever I set parent to bone and import it into Roblox Studio through Avatar Importer>Custom, it comes out all funky


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If I set parent to “with automatic weights” and import it into studio it looks fine however it’s not as accurate as setting parent to bone. How can I import the model into Roblox Studio as an fbx without it looking crazy. Any advice is appreciated, thanks!

The armatures aren’t even exporting to studio, anyone know why. Yes, I made sure the armatures were selected when exporting. And as you can see in the picture the model looks hella weird and is nothing like it does in blender.

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Have you tried importing each part separately and rigging it on roblox?

No because I want to use skinned meshes.

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Shouldn’t be the bones need to be connected? The use of bones are like the human bones, so I think that’s the problem

They’re parented to the main bone, (the bone that 's circled in red) it’s just that I used the keep offset option.


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Connect the bones to each other, I mean add bones to keep them connected and try exporting