Problems with LookVelocity

Hello! I am making a slide system for my game like Flood Escape 2 and I am using look velocity to move the player forward. However, there is a problem with this.

In FE2, the player rotates to the direction the player pressed. (Left for A, right for D, etc.)

But in my game, the player slides in the direction they are facing, instead of letting the rotation finish.

Please help!

1 Like

Looks like you have the LookVelocity set to push the way the player is face. Where as the other is facing them quickly then pushing.

Honestly like the way you have it better.

1 Like

Yeah but its annoying for gameplay, because it is annoying when you get pushed in a direction you don’t want to go in, do you know how to fix it?

1 Like

The reason why it may not be working is because fe2 sets the hip height to -1.5 and uses the Humanoid:MoveTo() function you also want to resize the root part to (2, 1, 0.5) and calculate the direction + the root part once your down set the size back to 2, 2, 1, set hip height to 0, and use the moveto function the just the root part you also want to check if the player has stop giving input or started so if it started then you start slide but if it ends then it ends.