I’m trying to make an enemy look at the player
The problem is i don’t really know a way to make it constantly look at the player
I tried doing it with a Changed and GetPropertyChangedSignal but neither worked, i also tried doing it with a while wait() loop but it would work only for 1 enemy becouse it never stops looping
I tried searching for a solution online but could only find stuff about NPC enemies
Another problem is that the code would run before the player spawned in
Code:
--Enemy
-- Variables
-- Services
local Players = game:GetService("Players")
-- References
local enemiesFolder = workspace:WaitForChild("Enemies")
local normalEnemyFolder = enemiesFolder:FindFirstChild("NormalEnemy")
local enemies = normalEnemyFolder:GetChildren()
local function lookAt(enemy, character)
while wait() do
enemy.Body.CFrame = CFrame.new(enemy.Body.Position, character.PrimaryPart.Position)
end
end
wait(5)
for _, enemy in ipairs(enemies) do
local allPlayers = Players:GetPlayers()
local target = allPlayers[math.random(1, #allPlayers)]
lookAt(enemy, target.Character)
end
Enemies: