You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? I want to get an understanding on why my pathfinding script is not working
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What is the issue? Include screenshots / videos if possible! My Npc Pathfinding script with magnitude is not working
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What solutions have you tried so far? Did you look for solutions on the Developer Hub? I spent a good hour debuging the script but still not luck
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local Dummy = script.Parent
local PathFindingService = game:GetService("PathfindingService")
local function FindNearestTarget()
local MaxDistance = 100
local Target = nil
for _,v in ipairs(workspace:GetChildren()) do
local Humanoid = v:FindFirstChild("Humanoid")
local HumanoidRootPart = v:FindFirstChild("HumanoidRootPart")
if Humanoid and HumanoidRootPart and v ~= script.Parent then
if (Dummy.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude > MaxDistance then
MaxDistance = (Dummy.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
Target = HumanoidRootPart
end
end
return Humanoid
end
return Target
end
local function RunLoopWithoutProblems()
while task.wait(1) do
local ReturnedTarget = FindNearestTarget()
if ReturnedTarget then
local Path = PathFindingService:CreatePath()
local ReturnedHumanoidRootPart = FindNearestTarget()
Path:ComputeAsync(Dummy.Humanoid.RootPart.Position, ReturnedHumanoidRootPart.Position)
if Path.Status == Enum.PathStatus.Success then
local Waypoints = Path:GetWaypoints()
for _,Waypoint in ipairs(Waypoints) do
local DebugPart = Instance.new("Part")
DebugPart.Size = Vector3.new(0.5, 0.5, 0.5)
DebugPart.Position = Waypoint.Position + Vector3.new(0, 2, 0)
DebugPart.Material = Enum.Material.Neon
DebugPart.Parent = workspace
if Waypoint.Action == Enum.PathWaypointAction.Jump then
Dummy.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
Dummy.Humanoid:MoveTo(Waypoint.Position)
end
end -- for loop
-- outside for loop
end
--Dummy.Humanoid:MoveTo(ReturnedTarget.Position)
--else
--Dummy.Humanoid:MoveTo(Dummy.HumanoidRootPart.Position + Vector3.new(math.random(-50, 50), 0, math.random(-50, 50)))
end
end
end
task.spawn(RunLoopWithoutProblems)
local Debounce = false
Dummy.HumanoidRootPart.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid then
if Debounce == false then
print("Fired")
Humanoid:TakeDamage(5)
Debounce = true
task.wait(1)
Debounce = false
end
end
end)
Hello, so i’m making a script with pathfinding and magnitude but the issue i’m currently experiencing is that the pathfinding script is not working and i’m not sure why. Does anyone know the reason why this pathfinding script is not working (Thanks in advance)