Problems with object scaling in UIGridLayout

Hello! recently I have problems with the scale of the objects that are in UIGridLayout, examples:
pc PC
mobile Mobile

I have really seen many post and they say that with a UIAspectRatioConstraint is solved, I have tried and nothing worked. Any help is appreciated!

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Put the frame that UI are inside to RelativeYY for SizeConstraint (do the same for all your other UI), which will make it size based on the Y axis of the screen, since screens tend to be more wider than taller.

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I did it and it didn’t work, but thanks for your help.

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Hi, sorry if anyone was going to help, my project somehow got deleted, I saved it in roblox and made sure if I hit the save button and it didn’t save, thanks so much for contributing anyway! :melting_face:

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