Problems with playing animations backwards

  1. What do you want to achieve? I want to play the swing animation backwards after player gets parried

  2. What is the issue? The animation plays backwards as intended and then immediately replays with normal speed

  3. What solutions have you tried so far? I checked some dev forum posts. No Solution so far.

currentswing:AdjustSpeed(-1)
currentswing:Play()

https://gyazo.com/5ca65c5066324f4be9acc7d19d090c48

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is it because you’re playing it again right after, you’re already adjusting the speed with the event of the currentswing, if you want it to pause when parried, put a 0 and then resume it to your idle afterwards

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Oh god that was actually it. I’m so damn stupid for not noticing that haha. Thank you very much.

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