Hello, I have problem with trail on projectile. Some reason when I shooting strange beam appears. I checked, and its not ray. Without trail everything works good. Anyone know how to fix that?
From my experience, I think there are two things that might be causing a problem like this.
- Aim logic might be bugged to actually be causing the weapon to fire vertically.
- Depending on how the trails/projectiles are created, I’d make sure that they are instantiated properly. Do it all on a single frame with parenting to workspace being the last step.
Without the code or more info, it can be difficult to work through this problem. If you have further trouble you should upload a demo place or model.
Its not aim logic because this bug appear every time. I’m not creating it, I just replicating from replicated storage, maybe I should to create bullet manually using script. I will try.
Based on how you describe it, it could be an engine bug. You should see if you can make a simplified demo.
I got problem, its because of part cashe module teleporting parts very high.
I fixed that. Part cache teleport parts from very high to your gun and back when you shooting. To fix that just set trail disabled by default, and enable in lenghChanged function.
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