Problems with rope

I’m trying to make a stick with a “flag” thing made out of blocks that have physics for which I’m using rope constraint. And it works, here how it looks:

However, once I weld the stick to character, these blocks alter character’s space or something like that which makes it uncomfortable to play, and when blocks reach high velocity, the character gets flinged.

I want to get rid of that space alter thingy, can somebody help me please?

Roblox physics have always been a bit wonky.

You keep moving and shifting around because your rope is pulling onto your character.

Try making it client-side and instead of attaching the rope to the stick, attach it to an invisible part that is anchored and teleport it to the end of the stick every frame.

That is assuming this rope is not important for some gameplay element and just something visual.

Some games do this for things like capes and cloths as well I think.
Simply attach it to an invisible, anchored part and keep teleporting it to the player’s torso in a local script.

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Thanks! It worked perfectly!
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Even more simpler solution is to make it massless that would also help.

I started off with massless but then switched it off because it wasnt stable.

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