Problems with RopeConstraints (And Network ownership)

Greetings,

I am currently working with RopeConstraints to create a body dragging system. During the testing phase, I’ve encountered the following issue:
The ragdoll lags pretty badly for other clients (those who are not dragging the body).
Here’s an example (Windows recorder doesn’t really work with Roblox, I would’ve provided a recording otherwise):

I’m pretty sure that this has to do something with network ownership.

And I’ve tried the following:
Making a loop that goes through every descendant of workspace and sets the server/player as the network owner.
Both of them either showed similar or worse results. Help would be much appreciated!