Problems with texturing floors (Carpets)

This is going to be my first dev forum post.

Always I was working on a personal project of mine for about 3 months, I had trouble adding texture/decal for my floors (Carpets). I have ideas how to go about this:

  1. My first idea was to have multiple parts around and having them different transparency/colors giving them a damped look, but just one issue it’s seen very unoptimized.

  2. My second idea was having large parts with textures and altering their StudPerTiles but again
    looks very eyesore as well unoptimized.

Here the references I’m using:


I don’t want to reveal too much of my project because it isn’t finished at the moment, I’ve been experimenting with different patterns but all of them come up being bad as well unoptimized, I’ve looking for different type of stains to look similar to the reference but seem like l’ma doing something wrong.

Is there any other ways to go about this? If so tips or ideas would be greatly appreciated, it <3

4 Likes

I’m pretty sure there is some way to make it where there are small puddles in the water (by extending how many studs there are until you see one in a texture), if thats what you’re asking about. If not, your current iteration of this looks awesome!

1 Like