When changing screensize I’m having an issue with the analog sticks scaling wrong, it’s hard to explain so here are images of the issue.
1920 x 1080 PC
iPhone X
iPhone 7
Hierarchy
As you can see, on Desktop it’s fine, on iPhone 7 it’s fine but then for longer screens such as the iPhone X the analogs get moved to the sides, the “UIAspectRatioConstraint” stops the analog from becoming stretched.
I’m pretty sure this is just because the frame is inside the controller causing scaling differences, is there a way to fix it?