Problems with weapon animation

Hey. I decided to make my own animation for the weapon, and during testing I ran into an unforeseen problem. The fact is that I want the knife to fly up and be above the hand in the animation, but in the game because of the weld, the knife does not fly out of the hands and the animation looks ridiculous. I fully explained the problem in the video! I will be very grateful for your help, I do not often turn to the forum, but here, I think it’s worth it!

I don’t even know how you managed to animate a “Weld” lol
yes, Welds are meant to act like a perfect glue, it is not meant to be moved for whatever reason.

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What you’re looking for is to switch Weld for Motor6D, this object will allows you to Attach to the Humanoid, basically, you have to make the knife part of the Rig, You’ll have to do some codes if your intention is to attach it via equipping (such as RPG with Inventory & switching classes)

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Official Desc : The Motor6D object is used to make movable joints between two Parts. This is the motor Player characters use by default to move.

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I already tried to do this, but after your words I decided to do it in a server script, and it seems to work, but a new problem appeared - on the video.

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Sorry, I’m new to animation, so I am asking such probably simple questions.