So recently I’ve been watching quite a few videos of different space games (bungies upcoming marathon has an amazing art style btw) and I was wondering how hard it would be to make a procedural based worlds system like no man’s sky and also how hard it would be to make a persistent item system like star citizen (where you could leave something on a planet, someone comes along three days later and it’s still there)
Theoretically this could be possible however would it need an external database or would I be able to do it all first party on roblox since it does seem to be a really server heavy task, and if you were to have thousands of players and you were constantly saving data it seems like it would be really stressful (even though there’s games on roblox that do save alot of data across many servers).