Backround:
So basically I’m making a procedurally animated spider using a humanoid. There is a toros connected to the humanoid via a joint and I want to change the toros rotation via the C0 of the joint. However, I need the Y rotation to always be 0 so the torso is aligned on that axis with the humanoidRootPart.
Issue:
My code does (or should) keep the Y of the C0 at 0, but seemingly at certain rotations it doesn’t soo . . . idk
anyway here is codes and stuff
local rotateToFloorCFrame = getRotationBetween(attatchment.WorldCFrame.UpVector,raycastResult.Normal,randomAxis)
local goalCF = rotateToFloorCFrame*attatchment.WorldCFrame
local x,y,z = goalCF:ToEulerAnglesXYZ() --The right angles in rads
print(math.deg(y)) --The right angles
goalCF = CFrame.Angles(x,0,z) --Get rid of y
SmallSpooder.HumanoidRootPart.Joint.C0 = goalCF.Rotation + SmallSpooder.HumanoidRootPart.Joint.C0.Position --set CFrame