I watched a procedural animation tutorial on YouTube and followed it, and it works very well. However, it is only normal on the server side, and when viewed from the client, the IK target is pushed back, making it look like a long jump. This NPC with procedural animation follows the player and the game is a multiplayer game. I don’t know if it’s a bug, but I’d like to see this resolved.
It seems to me to be a network owner error. It seems that the spider constantly changes the network owner. You need to manually set the spider’s network owner to nil.
is the IK targetting done server-side? if you are doing it in a server script then that might be causing syncing problems, try doing the leg work on a local script instead.
another issue could be network ownership, but that doesnt seem to be the problem.