I’m experiencing a strange problem with my character animation where the legs appear to be left behind, resulting in an unrealistic walking motion. I’m hoping to achieve a more natural walk cycle for my character.
Maybe move an invisible Circle representing the area where the feet should try to move towards (what the feet are currently doing with the head, which makes them lag behind the head, instead they should lag behind the invisible “head”) and then lock the fake visible head to the average position of the feet + a little upwards offset (also make the legs connect the feet and the fake head, not the real (invisible) one)