Procedural Flying

Trying to make a flying procedural animation, the limbs will bend in the opposite flying direction, like anyone will, i saw something tze made that was similar, if it is procedural he clearly has idle flying animation so how would you blend procedural and regular animations. just need some advice on what to do, i really dont want to do regular animations for flying i just hate working with blending animations.

(its set to the timestap)

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this just goes for any animation. the key is that, animations smartly blend weight based off the movement vector of character. get the direction they’re heading, every renderstep or smt, and blend the weights of animations based on that. you can look at this directional walk video for a rough idea, since it uses a couple anims and is relatively simple.

tldr; blend animations based off the way the character is moving