Procedural generation with chunkloading!

Hi there!

So for the past month I have been working on a procedural generation for a backrooms game I am working on. I wanted to include elements of non-liminalness and Multiplayer, thus I settled on the chunkloading system.

Essentially aside from the fact that rooms are procedurally generated, going forward and backwards will put you in a different layout, read Minecraft without chunk saving. It is also multiplayer friendly so you can have the same layout when playing with you friends!

I have been focusing on optimizing it as much as poy, so it will easily run on your phone :smiley:

Take a note that I just want to showcase just the generation!

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