Procedural gestner waves with particle whitecaps and subsurface scattering attempt

Might potentially turn this into a bigger open-world style game, but most likely not going to happen due to roblox limitations.

This only simulates 3 waves, whereas I would ideally want to be able to simulate 100+ waves simultaneously however that’s far too expensive for roblox at least.

Nonetheless, still looks quite cool, wave peaks are lighter than the wave troughs and foam particles are placed on the wave peaks.

Happy to hear feedback, always looking to improve,
Thanks

Hey it looks awsome, yes it`s good but may you can fix it that the surface is looking so stable and robust.

Have a nice day

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