Procedural horror game hide animation

So for a while I was stumped on how I was going to do hide animations. I didn’t think I would be able to use animations to open the door since the door wouldn’t be part of their character model. I didn’t want to have the animation just do a generic animation that might not actually sync with the door opening.

That’s when I got a great idea, so now the locker has a hinge door, and when you go to hide your character uses ikcontrols to pull the door open and closed while actually touching the handle. Entirely procedural and no animations required.

While I was at it I also made IK make the character look at where the camera is looking, and I think I’m going to go all in with IK for this project.

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I think the IK control adds a whole new level of depth. I will look into this in my future projects.

IK Controls are good, but they break animations. I’ve found that if you want IK Controls, you have to delete the default animate script.

For me it’s working fine alongside animations.