Procedural Leg Placement R6

Heyo! Universe here,

Currently, I’m developing a movement weapon-style game, and of course, any movement game needs some smooth movement! So, I’ve started with making two concepts for Procedural Animation to adapt to terrain. Let me know which one you like better; please be reminded that these are subject to change. for example one of the versions doesn’t have any torso or leg movement.

Option One

Option Two

  • Option One
  • Option Two

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Cheers! :smile:

Music in video if anyone is wondering Isn’t She Lovely

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