I spent some time yesterday refining my old code to produce a lightning effect that look fairly realistic.
Here’s a link to the source.
Here’s what it looks like after 6 iterations and 2 runs (729 parts ea.):
After 8 iterations and 6-ish runs (6561 parts ea.):
And then I stopped because my laptop can’t handle that much evil.
It’s a simple function that takes start and stop positions as well as some visual arguments (e.g. level of detail & jaggedness). All the docs are in the source.
The comment-to-line ratio is way above my average, so it shouldn’t be too hard to see what’s going on and modify the script to suit your nefarious needs.
4 Likes
woot3
(Woot)
June 12, 2015, 4:39pm
#2
Somebody needs to make a version of this that works alongside RIDI. Musicial tesla coils here we go!
1 Like
[quote] Somebody needs to make a version of this that works alongside RIDI. Musicial tesla coils here we go!
https://www.youtube.com/watch?v=jREWMrOs6rk [/quote]
Shut up and take my money
What am I supposed to do with the script to get it to work?
It’s a module that returns a function. Put it wherever you want (ServerScriptService is fine) and run this in the command bar:
require(game.ServerScriptService.Lightning)(Vector3.new(0, 5, 0), Vector3.new(0, 15, 0), 0.35, 0.35, 0.2, 5)
The arguments are documented in the code.
this is exactly what i was gonna try today
edit: i found out this post is 5 years old sorry for bumping ;c
1 Like
hatespine
(Nefris)
January 9, 2022, 2:43pm
#7
Couldn’t you just add a sound and check if the lightning is active to play it? You may either add effects or edit it yourself to be like that