Have you ever wanted to create large areas of low poly terrain but you havent had the time to position all the parts using one of the free plugins in the library? Well I have developed a solution for this. You can now generate beautiful terrain in seconds and edit it to your liking!
Yes sir when you generate you can edit the positions to create flat portions of the land just like one of the many manual terrain editors that use nodes,
I Played on my phone in the early testing stages and it didnt seem to cause any lag with a fairly large map.
The terrain uses egomooses 3 point system that uses i believe 2 wedges for each triangle you see.
Source is closed and will probably stay that way, if you wanted to remake this it would be pretty simple but its just for if I want to sell some of this code later on.
I do believe that community resources is meant for open source projects. Since this isn’t open source, it’d probably be better suited for #help-and-feedback:cool-creations
If you read the pinned post at the top of community resources, you will see that it specifically states this category is for resources with open source code only.
That defeats the purpose of “open source”. This category is for free resources that we can check properly as a security measure. Installing any plugin imposes a threat to our games if we can’t verify the source.
Sorry for bumping this post, but this is false, his code and your code are VERY VERY close, which doesn’t mean your code is better than his, and his code isn’t better than yours.
I mean come on, you even passed the same arguments for drawing the triangles, with the exact same math.
Don’t say your code is better, when it’s exactly the same.