Procedural Trees

Hello,

I would be interested in generating trees but I don’t really have an idea of how I would be able to do that. I want them kind of looking like those in Lumber Tycoon 2. How would I go about achieving that, what would I have to start with, what would I need to implement? Thanks for any help with this!

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This is just an idea but I’m not sure it would work, Why not have a base model with no leaves and instance leaves and weld to the branches of the tree. Then randomise the orientation and the size of the leaves.

I want the branches to be randomised too, so you’ll get a different tree all of the time. I know I need to use recursion but I don’t exactly know how to code it.

Maybe try instance parts from other parts, randomize orientation and length then weld it to the top of the part and repeat it a good 3-4 times?