Procedural Weapon Mechanics

hello devform. i am thinking about implementing a system like this:

into my game but i am not really sure were i am supposed to start. not asking for a script just asking for an explanation

I think the best way to go around it would be to create the walking physics and animations first

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Maybe look up something called Inverse Kinematics, it’s usually used for foot-planting but I feel like this can be implemented in any way you want.