Procedurally Generated Backrooms

I have been working on this game for a few days now, and it is starting to look like something that’s playable.

What is this game?
The objective of the game is to traverse as many levels as possible. You start in an elevator, and once you exit the elevator, there is a procedurally generated level that you can explore.

There are 10 different room types that can be placed randomly, so every time you play the game you will get a different map layout. I used Prim’s algorithm to make sure that there is a traversable path between the entrance and exit elevator (so the exit elevator is not blocked off).

Once all players are inside the exit elevator, you can press the button on the inside of the elevator, and the elevator will transport you to a different part of the backrooms (a new level is generated).

The game feels really empty, since the only thing I have set up so far is map generation and the level system. I don’t want this to be a boring experience where you just repeatedly solve mazes.

What would make this game more interesting?

The Backrooms (v0.3)

5 Likes

nice imma try the game and give you reply

I’m working on a similar backrooms game, and one thing I added is secret variants of levels (for example the Manila Room in Level 0) that gives players a badge when found. You could add entities but that’s on you because I know a lot of people don’t like backrooms entities. Maybe you could even add basic lore to the game with random notes that you could sometimes find. Good luck on your game!