Hello, I’ve recently been working on a game inspired by the poolrooms - it is very early in development right now. The game procedurally generates it’s levels, which I wanted to show off.
From what I can see, the game looks very promising, but most of the rooms at the moment are quite small. Maybe you could incorporate large open rooms into the design and randomly generate their floor plans in chunks.
Maybe make everything dark, changing the time to night, ambience etc and then fully rely on Lights. It would give the game a better ambience and wouldn’t make it insanely bright to look at.
Try using beams with textures and use point lights.
Also, try changing the material to a more reflective material so the lights give a bit more feel to it.