Procedurally Generated Poolrooms

Hello, I’ve recently been working on a game inspired by the poolrooms - it is very early in development right now. The game procedurally generates it’s levels, which I wanted to show off.

An example of 250 rooms:

Here is the generation process.

Heres some in game screenshots:



You can play a demo here - The Poolrooms - Roblox

Unaware how the game handles on tablet, phone and console

Planned features:

  • More verticality
  • Greater room variety - sometimes you get long corridors which feel boring to navigate
  • Entities (?)
  • Mapping feature

If anyone has any feedback or suggestions please let me know!

Thanks!

2 Likes

From what I can see, the game looks very promising, but most of the rooms at the moment are quite small. Maybe you could incorporate large open rooms into the design and randomly generate their floor plans in chunks.

2 Likes

Maybe make everything dark, changing the time to night, ambience etc and then fully rely on Lights. It would give the game a better ambience and wouldn’t make it insanely bright to look at.

2 Likes

Yeah I was struggling a lot with the lighting. Changed it up a bit, still a WIP but hows this?



Part of me feels it’s too dark now. Luckily the lights are just packages, so changing all of them is quite easy.

Thanks for the feedback!

1 Like

That’s a really interesting idea. Currently my map generation system wouldn’t really allow for that, but I was planning on overhauling it anyway.

I’ll definitely try prototyping it. Thanks for the feedback!

2 Likes

Try using beams with textures and use point lights.
Also, try changing the material to a more reflective material so the lights give a bit more feel to it.

1 Like