ProcessInput times reported in the microprofiler seem to increase heavily for gamepad input vs mouse input, rendering my experience nearly unplayable on PS4 but only when moving the camera or player around.
Seems to re-simulate the same set of CoreScript events ~10-20x over.
Bump for visibility. We just got another bug report with this issue as the root cause. You can easily reproduce this bug in a Heroes Battlegrounds private server, especially on PS4.
This is still affecting performance on console. If no one’s working on a fix for it, I’d at least like to understand the cause so I can attempt to fix it myself.