ProcessInput + gamepad: large amount of repeated processing per frame

ProcessInput times reported in the microprofiler seem to increase heavily for gamepad input vs mouse input, rendering my experience nearly unplayable on PS4 but only when moving the camera or player around.

Seems to re-simulate the same set of CoreScript events ~10-20x over.


(PS4, gamepad input)

4
(PC, mouse input)

5
(PC, gamepad input, 4x increase)

Other experiences seem to be affected by gamepad vs mouse input increase (though not to the same extent as mine).

Systems: PS4 Slim, PC (i7-12700KF, RTX 3080, 32GB)

9 Likes

Thanks for the report! We’ll follow up when we have an update for you.

3 Likes

:+1:
Is there anything I can do to manually optimize this in the meanwhile? It’s affecting console heavily.

3 Likes

Hey - was this checked out? It is still affecting my game.

2 Likes

Also heavily affecting our game Heroes Battlegrounds. This HAS to get looked at, it’s crippling the console user experience.


As stated in the OP, this is happening every single frame that there’s an input change on gamepad, resulting in huge frametimes.

2 Likes

Bump for visibility. We just got another bug report with this issue as the root cause. You can easily reproduce this bug in a Heroes Battlegrounds private server, especially on PS4.

1 Like

Running into this issue as well, killing console performance

1 Like

This is still affecting performance on console. If no one’s working on a fix for it, I’d at least like to understand the cause so I can attempt to fix it myself.

2 Likes