Reproduction Steps
Got on a complex vehicle with many parts that I had NetworkOwnership over, and then I proceeded to drive it / pilot it.
This issue was found in Glacier when driving / piloting a vehicle. The best way to reproduce what I did would be to create a private server and use the F2 console (Cmdr) to spawn yourself a vehicle, such as: vehicle "Leopard 2A6_VTurret3"
(you can also use goto joke_sector
to teleport to a flat piece of terrain)
I have since been unable to reproduce the issue in private servers or different places, but I could reproduce it any time I rejoined on the main server and tried to drive the tank.
Expected Behavior
I expect processPendingCollisionAssemblies to not take 48ms per frame.
Actual Behavior
https://media.discordapp.net/attachments/976536323815010364/1017104889865842828/unknown.png
https://media.discordapp.net/attachments/976536323815010364/1017105154845179965/unknown.png
https://media.discordapp.net/attachments/976536323815010364/1017105174386454658/unknown.png
Issue Area: Engine
Issue Type: Performance
Impact: High
Frequency: Constantly