Making a gamepass which gives you a gun, fairly simple.
It doesn’t work or show that any person is buying something
game.Players.PlayerAdded:Connect(function(plr)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 19344215) then
plr.CharacterAdded:Connect(function(char)
local Gun = game.ServerStorage.Guns["COLT LMG"]:Clone()
Gun.Parent = plr.Backpack --This part works
end)
end
end)
local function processReceipt(receiptInfo)
print(receiptInfo) --Does not print
return Enum.ProductPurchaseDecision.PurchaseGranted
end
print("script working") --This works
game:GetService("MarketplaceService").ProcessReceipt = processReceipt -- Does not work
I checked and there was no other instance of the server using ProcessReceipt, what am I doing wrong?
Also: The game is owned by me, and the gamepass is for that specific game.
(Server script in SSS)