Profanity in scripts

To put it bluntly, I have an npc that reacts to things players say. It uses the Player.Chatted function which does not filter the message passed through the parameters (last I checked). The script will check if they insulted the bot in any way by looking through a list of already made insults. Is it against TOS to check if players say anything that contains profanity? They cannot see the script that contains the list of all insults and nothing is shown or printed in the console.

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I think it’s not? Bcs a regular player can’t see it, but if the player uses exploits (if it’s in LocalScript) it would be against ToS for them, not you in any way. So it will be pretty stupid if the game gets a warning or smth like this

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