Profileservice file selection or changing data system

local Players = game:GetService("Players")
local Currentfile = "None" -- Default file slot
local DataManager = {}
DataManager.Profiles = {}
local Template = require(script.Template) -- Profile Template
local ProfileService = require(script.Parent.ProfileService) -- ProfileService Module
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local playerDataStructure = {
	selectedSlot = "",
	file1 = Template,
	file2 = Template,
	file3 = Template
}

Is this effective or there is more alternative ways to do this?

yes this can work. however here file1, file2 and file3 are not different tables. they are all references to the Template table. meaning they all point to the same table and changing one will change all files. You can ‘clone’ the template table to make sure each file is it’s own separate table