ProfileService:LoadProfileAsync returning nil?

So I have this piece of code using ProfileService and on line 28 it returns nil for no particular reason. I’ve read the API that :LoadProfileAsync can return nil if another remote ROBLOX server attempted to load a profile at the same time but I don’t think (?) this is the case. Here’s the full code.

-- Services

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptSerice = game:GetService("ServerScriptService")
local Players = game:GetService("Players")

-- Variables

local ProfileService = require(ServerScriptSerice.Modules.ProfileService)

local DataTemplate = {
	Robloxians = 0;
	Gold = 0;

	Inventory = {};
	otherData = {
		IsBanned = false
	}
}

local ProfileStore = ProfileService.GetProfileStore("playerData", DataTemplate)

local Profiles = {}

-- Main

local function onDataLoaded(player, profile)
	local leaderstats = Instance.new("Folder", player)
	leaderstats.Name "leaderstats"

	local Robloxians = Instance.new("IntValue", leaderstats)
	Robloxians.Name = "Robloxians"
	Robloxians.Value = profile.Data.Robloxians

	local Gold = Instance.new("IntValue", leaderstats)
	Gold.Name = "Gold"
	Gold.Value = profile.Data.Gold

	task.spawn(function()
		while true do
			Robloxians.Value = profile.Data.Robloxians
			Gold.Value = profile.Data.Robloxians
			task.wait(0.5)
		end
	end)

	print(player.Name .. "'s data has loaded!")
end

local function onPlayerJoin(player)
	local profile = ProfileService:LoadProfileAsync("Player_" .. player.UserId)

	if profile ~= nil then
		profile:AddUserId(player.UserId)
		profile:Reconcile() -- if there are any changes to the player data template (DataTemplate), apply those changes into the profile

		profile:ListenToRelease(function()
			Profiles[player] = nil
			player:Kick()
		end)

		if player:IsDescendantOf(Players) then
			Profiles[player] = profile
			onDataLoaded()
		else
			profile:Release()
		end
	else
		player:Kick("Profile unable to load, please rejoin. :)")
	end
end

local function onPlayerLeave(player)
	local profile = Profiles[player]

	if profile ~= nil then
		profile:Release()
	end
end

for _, player in pairs(Players:GetPlayers()) do
	task.spawn(onPlayerJoin, player)
end

Players.PlayerAdded:Connect(onPlayerJoin)
Players.PlayerRemoving:Connect(onPlayerLeave)
```lua

Nevermind, I’ve found a solution to it.

Somehow having the ProfileService variable all lowercase solves the problem.