I want to understand how to program a BPM change in a scrolling rhythm game. BPM changes, where the scroll speed increases, decreases, or stops entirely for periods of time, make playing songs significantly more immersive.
I am having a difficult time grasping how one creates this logic and need help understanding how to execute this behavior.
I’ve identified these variables:
- Current BPM: The current BPM of the song.
- Note Speed: Note speed set by the user to make the notes appear faster and more spread out, or, slower and closer together.
- Viewing Distance: How far by default the player should be able to see into the song.
But now… the challenging part… how do I go about making them work together with code?
I appreciate your help! I’m really passionate about rhythm games and I’d like to get to the bottom of this, it has been puzzling me for awhile. Happy developing!