https://youtu.be/PIndgGprFA8?si=ggwfggWyrfkErzI3
Hey!
I’m working on a small solo project that’s heavily inspired by H.P. Lovecraft, specifically Lovecraftian Order. (Always was a project I found so interesting)
I’ve finished most of the core systems, but I’m currently struggling with timing and pacing, especially figuring out how long it should take players in total to read through chapters and reach each new stage.
Right now, I have it structured like this, where each group of 10 chapters shares the same time per chapter:
local CHAPTER_TIME_GROUPS = {
{maxChapter = 10, time = 120},
{maxChapter = 20, time = 120},
{maxChapter = 30, time = 250},
{maxChapter = 40, time = 250},
{maxChapter = 50, time = 250},
{maxChapter = 60, time = 350},
{maxChapter = 70, time = 350},
{maxChapter = 80, time = 500},
{maxChapter = 90, time = 500},
{maxChapter = 100, time = 500},
{maxChapter = math.huge, time = 800},
}
With the current setup, the total real-time progression comes out to about 8 hours and 52 minutes.
I don’t want the experience to feel painfully slow, but at the same time I also don’t want it to be too easy or quick to complete.
I’d really appreciate any opinions or advice on the pacing as well as just any other feedback and ideas!






